The Total Codex
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- Alric
- An Avatara of years past, Alric is the only surviving member of the Nine sorcerers who opposed the Fallen Lords during the Great War. Alric reclaimed his throne after defeating Balor. He has spent the last sixty years rebuilding the Province.
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- Avon’s Grove
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- Bagrada
- Southernmost pass across the Cloudspine range, Bagrada is a network of dead ends and box canyons that connect the Plain of Scales with Forest Heart. Countless battles have been waged here, including several during the Great War.
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- Balor
- Once known as Connacht, great hero of the Wind Age, Balor returned wearing the mantle of the Leveler to lead the armies of the Dark during the Great War. Chief among the Fallen Lords, he fell in battle with Alric at his fortress in Rhi'anon, and his head was cast into the Great Devoid to ensure that he would never return.
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- Baron Kildaer
- The Baron came to power ten years ago, appearing out of nowhere. With the aid of his brigand cohorts, he laid claim to Keep Kildaer and the surrounding lands.
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- Berserks
- Berserks are human warriors from the North who forego conventional armor for the sake of speed. They use giant claymores to lop off pieces of their opponents until those opponents stop moving.
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- Brayle
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- Callieach
- A fearsome race from the distant past. The Callieach eventually came into conflict with the Trow, and were destroyed in that conflict. In their final days, rather than be hunted to extinction by the Trow, they destroyed themselves and their hunters, leaving behind the Great Devoid.
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- Cath Bruig Empire
- Once the greatest empire the world had ever known. At the start of the Wolf Age, the Fallen overcame the armies of the Cath Bruig, sacked Muirthemne and turned the empire East of the Cloudspine into a desert now known as the Barrier.
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- Cloudspine Mountains
- A mountain range spanning the continent,running north to south across its center. An almost impassable barrier, the Cloudspine has only three passes—Bagrada, Seven Gates, and The Stair of Grief. Even these are only passable during the summer months.
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- Comfort
- Yet another small town outside of Madrigal.
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- Connacht
- Great hero of the Wind Age, Connacht trapped the Myrkridia in the Tain and imprisoned the Trow. Ruling during a golden age of peace, Connacht disappeared from Muirthemne, and was thought to be dead. Centuries later, Connacht returned as Balor, the Leveler, to raze the continent and lead the Fallen.
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- Covenant
- A great city of the Province, Covenant was sacked by the Dark in the Great War.
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- Crow’s Bridge
- A small town outside of the major city of Madrigal.
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- Crüniac
- An officer of the Legion. His father is the mayor of Shoal. He has political aspirations, and joined the Legion to distinguish himself.
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- Cu Roi
- One of the Nine. A powerful sorcerer who opposed Balor during the Great War. He was trapped in the Tain along with Murgen and the Legion, and died when the Tain was destroyed during their escape.
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- Dire Marsh
- An enormous swampland. Fed by the poisoned Gjol River, the Dire Marsh was the site of many battles between the Legion and the forces of The Watcher and Soulblighter during the Great War. It was here that the Watcher, crippled by arrows tipped with his own bones, finally fell.
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- Dwarves
- A diminutive race of sturdy craftsmen. The Dwarves delight in the elements of Fire and Stone, and are unrivaled masters of both. They share a deep hatred and countless years of war with the Ghôls. Driven from their homelands in Myrgard and Stoneheim, they returned to reclaim them following the defeat of the Dark at the end of the Great War.
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- Eblis Stones
- Magic artifacts of great power. Those wielding an Eblis stone are said to be unstoppable in battle. Alric used one of these artifacts to defeat Balor in the Great War.
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- Fallen Lords
- Six sorcerer-generals of dark and fearsome power, led by Balor during the Great War. Numbered among their ranks were The Watcher, The Deceiver, Shiver, and Soulblighter. It was thought by the Nine that their powers were derived from Balor himself, but plainly this was not the case.
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- Fetch
- Priestesses summoned from another world by Balor during the Great War, they found themselves unable to return after his destruction at Alric’s hands. In return for their continued cooperation, Soulblighter has promised them a way home.
Disturbingly proud of their ability to singlehandedly decimate legions of veteran warriors, the Fetch wear the skins of the men they’ve electrocuted as trophy and warning.
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- Forest Giants
- Massive wooden dwellers of Forest Heart. Their enmity with the Trow goes back for centuries.
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- Forest Heart
- An ancient and majestic forest east of the Cloudspine. Home to the peaceful but powerful Forest Giants. Forest Heart was the site of many battles during the Great War.
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- Ghôls
- A bestial race of knuckle walkers that served the Dark during the Great War. Inhabiting the same hills and mountains as the Dwarves, Ghôls have been in conflict with that race for as long as they have known one another. It is they alone who remember the names of the dark gods.
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- Gjol River
- Poisoned river that flows out of the Blind Steppes and into the Dire Marsh.
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- Gonen
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- Gower
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- Ibis Crown of the Cath Bruig
- Legend states that whoever wears the Ibis Crown has at his disposal enormous power. Before the fall of the Cath Bruig empire, Ceiscoran, at enormous expense, commissioned eleven ordinary copies of the crown to be made in order to make the theft of the true crown more difficult. When Muirthemne fell to the Fallen Lords, the true crown was nowhere to be found.
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- Journeyman
- (Heron Guard) These men are all that remains of the Empire of the Cath Bruig. Formerly the guards of the Emperor, they disbanded and wandered the earth in self-imposed exile after the Fallen destroyed Muirthemne and everyone in it. In a further show of penance, they developed the ability to heal other people, though they are by nature loners and do not actively seek out company.
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- Keep Kildaer
- A stronghold near Brayle. Unoccupied since the Great War, it was thought that every member of the Kildaer family had been slain when the Fallen Lords crossed over the Cloudspine, destroying everything in their path.
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- Madrigal
- A city in the northwest of the Province, Madrigal was the site of a great battle between Rabican and Shiver during the Great War. Though it was successfully defended by the Light for most of the war, internal strife and the crushing weight of the Dark armies caused its downfall only weeks before the war finally ended.
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- Maeldun
- One of the Nine. He was severely wounded in battle at Bagrada near the end of the Great War.
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- Mausoleum of Clovis
- The Royal Crypt of the Cath Bruig.
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- Moagim
- Once known as Tireces, the saviour of the Age of Reason. Moagim was an incarnation as the Leveler.
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- Muirthemne
- (Llancarfan). The ancient capital of the Cath Bruig empire, Muirthemne was home to many great sorcerers and craftsmen, whose works included the Tain. Ruled by Connacht during the Wind Age, it was sacked and utterly razed when he returned as Balor during the Great War.
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- Murgen
- One of the Nine. He was trapped in the Tain along with Cu Roi and the Legion. He did not survive the destruction of the Tain.
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- Myrgard
- The ancestral home of the Dwarves. Along with the other major Dwarven city of Stoneheim, Myrgard was seized by the Ghôls over a century ago. Occupied for more than fifty years, Myrgard was finally liberated after the defeat of the Dark in the Great War. With the Ghôls driven out, the Dwarves returned, with a deeper hatred of their mortal enemies than ever before.
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- Myrkridia
- A terrible race of flesh-eaters with a limitless capacity for evil. During the Wind Age, the Myrkridia were trapped in the Tain by Connacht and thought destroyed.
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- Myrmidons
- A race of warriors who betrayed the light when Balor promised them immortality. Three hundred years later, their decayed bodies still walk, held together only by rotting bandages and the desire to rend flesh from the bodies of the living. Myrmidons carry two Gridaksma Blades, composed of a human femur capped on each end with the steel blade of a scythe.
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- Otter Ferry
- Another small town outside of Madrigal.
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- Plain of Scales
- A vast lowland east of the Toven River and rising to the Cloudspine at Bagrada.
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- Rabican
- One of the Nine. During the War of the Fallen, Rabican faced Shiver in the battle for Madrigal, casting her down in a terrifying dream duel using secrets revealed to him by The Head.
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- Rhi’anon
- The ancient capital of the Trow. When Balor returned as the Leveler, it was in Rhi’anon that he raised his fortress, and led the Fallen. This was also his last battleground, where he fell to Alric in the final battle of the Great War.
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- Rhi’ornin
- The lost city of the Trow. It was the first city to fall during the Trow–Oghre wars.
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- Scales
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- Scamander River
- The main river in the southwest of the continent, flowing from the Cloudspine to the ocean.
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- Seven Gates
- One of the three passes across the Cloudspine, named for its seven choke-points, and overshadowed by an ancient volcano. Here, in the last year of the Great War, the Legion fought their way through the forces of The Watcher and The Deceiver and entered the Barrier.
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- Shades
- The reanimated corpses of long-dead sorcerers, Shades take great pains to avoid running water (since they can only cross it by using a bridge) and act as a conduit for the evil magic of the Fallen Lords.
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- Shiver
- One of the Fallen Lords.
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- Shoal
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- Silvermines
- A small mining town near Seven Gates.
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- Soulblighter
- Balor's second in command during the Great War. Arguably the most dangerous of the Fallen Lords, his cruelty and ambition knew no bounds. Many think that he was once Damas, one of Connacht's lieutenants.
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- Soulless
- Their souls literally stolen by sorcery, the Soulless slowly float across the land, leaving pestilence and corruption in their wake.
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- Stair of Grief
- The northernmost passage through the Cloudspine.
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- Stoneheim
- Major Dwarven city, captured by the Ghôls during the Great War.
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- Strand
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- Tallow
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- Tandem
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- Tharsis
- An ancient volcano overlooking Seven Gates.
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- The Barrier
- The great desert east of the Cloudspine. Once the fertile empire of Cath Bruig, the Barrier was razed and blighted when Muirthemne fell to Balor's forces, becoming an arid desert devoid of most life.
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- The Deceiver
- One of the Fallen Lords who served Balor during the Great War. His rivalry with the other Fallen Lords led to his downfall. He disappeared after the Watcher decimated his army at Seven Gates.
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- The Ermine
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- The Great Devoid
- The Great Devoid is a chasm near Myrgard that is said to have no bottom. It was created when the Callieach destroyed themselves rather than be hunted to extinction by the Trow. Following his defeat at Rhi’anon, Balor's severed head was brought here and cast into the Devoid.
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- The Head
- A severed head animated by its own arcane magic, it was discovered buried under tons of sand and rock and claimed to be one of Balor's ancient enemies. Providing the Nine with dubious advice, this enigmatic being sowed strife among the Nine, resulting in their downfall before vanishing again into the mists of history.
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- The Ire River
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- The Legion
- An army of the Light, the Legion took part in many of the pivotal battles in the closing years of the Great War. Travelling across the continent, they broke through the Fallen lines, and fought their way to Rhi'anon, where they sacrificed themselves in an assault on Balor's fortress in order to give Alric time to defeat Balor.
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- The Meander
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- The Nine
- Nine sorcerers of great power who opposed the Fallen Lords during the Great War. Among them were Rabican, Murgen, Maeldun, Cu Roi, and their leader Alric.
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- The Northern Lands
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- The Province
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- The Summoner
- Legends tell of "a man not yet born who would resurrect the myrkridia and visit horrors on the world without equal in history or myth."
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- The Tain
- An artifact created by the Smiths of Muirthemne during the Empire of the Cath Bruig.
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- The Twelve Duns
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- The Watcher
- One of the Fallen.
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- Thrall
- The reanimated corpses of humans who fought against the Fallen Lords and lost.
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- Total Codex
- A magical book of immense power, in which is written the fate of every creature that will ever be born.
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- Trow
- The Trow are relics from a forgotten age. During the height of their golden age they were responsible for the creation of many complex megalithic structures, but as their civilization declined they began enslaving their lesser brethren, the Oghres, to construct their cyclopean edifices. Finally, during the Wind Age (after many centuries of domination at the hands of their cruel masters), the Oghres attempted to throw off the shackles of Trow tyranny. The resulting war left the Trow city-states severely weakened and the Oghres extinct. The hero Connacht took advantage of this conflict and entombed the Trow where none would ever discover their barrows, and melted their iron cities into the ice. Since that time, the continent has been free of brutalization at their massive hands.
The Trow retreated to the north at the end of the Great War, and have since held a nervous truce with the humans who slew so many of their number during the conflict. Their bitter memories of their own golden age many generations ago have left them with a collective hunger for a return to better times. This urge does not prevent the Trow from exacting a frightful toll upon any who would pass across the land they have claimed as their own.
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- Tyr
- A large city of The Province that was sacked by the Dark ten years before current events.
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- Warlocks of the Scholomance
- When rumors began to spread shortly after the end of the war that the Deceiver was entombed somewhere in the Cloudspine, an odd collection of men dared the journey to find him.
It was many years before anyone recognized them as Warlocks from the Scholomance, ancient allies of The Deceiver and collaborators of the Fallen Lords.
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- White Falls
- A name referring to a town, a fortress, and the White Falls themselves. Located on the Meander River southeast of Tandem, they are the highest falls west of the Ermine.
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- Wight
- A stitched-up corpse, given new life by dark magic as a breeding ground for virulent disease and foul decay.
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- Wild River
- Runs between Forest Heart and the Cloudspine, emptying into the Cavan Bight.
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- Willow
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- Willow Creek
- A small town on the western edge of Forest Heart. Built on the site of a razed village, it is once again a flourishing farming community.
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- World Knot
- Ancient relics which allow near-instant movement from place to place.
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- fir’Bolg
- Formerly enemies of humans and their nations, the fir’Bolg changed their minds when they realized they didn't stand a chance against the Fallen Lords by themselves. After the war against Balor ended, the fir'Bolg returned to their own land. The truce remained intact, but they swore that they would never fight outside of their borders again.