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The Deceiver

Saturday January 10, Angurvadal Glacier, the Cloudspine

As soon as Twelve Motion Jeweled Skull pried The Deceiver’s scepter from the Dramus’ icy clutches, we fled the Stair of Grief and headed north in search of the man himself.

Still this accursed storm rages, killing as surely as a Thrall’s ax or a Myrkridia’s claws. Reiftyr’s death brings our losses from the storm to three.

Our scouts have brought back news of an odd group of men who have gathered nearby. From their description alone, Twelve Motion recognized them as Warlocks from the Scholomance, ancient allies of The Deceiver and collaborators of the Fallen Lords. If they are on the glacier, then so is The Deceiver.

The enemy is still close at our heels. We all wonder how they have been able to pursue us despite the horrendous weather and the best efforts of our scouts to conceal our tracks. Perhaps they were drawn to something other than us.

Does Soulblighter seek to enlist the aid of yet another of his former allies? It seems unlikely once you consider the intense hatred the rest of the Fallen Lords had for The Deceiver. Only Balor seemed capable of holding them together, and even he was not always successful. Many stories from the Great War tell of open discord between the Fallen Lords.

Now we will take advantage of it. We have devised a plan for the Berserks to lead our pursuers directly into the Warlocks’ clutches. We should be able to sneak in and revive The Deceiver during the ensuing chaos.

It has been nearly a month since we left King Alric and the rest of the Legion at White Falls. I can only imagine the terrible battle that must have been waged there in our absence.

  1. [1] The Deceiver: One of the Fallen Lords who served Balor during the Great War. His rivalry with the other Fallen Lords led to his downfall. He disappeared after the Watcher decimated his army at Seven Gates. 
  2. [2] Stair of Grief: The northernmost passage through the Cloudspine. 
  3. [3] Thrall: The reanimated corpses of humans who fought against the Fallen Lords and lost. 
  4. [4] Myrkridia: A terrible race of flesh-eaters with a limitless capacity for evil. During the Wind Age, the Myrkridia were trapped in the Tain by Connacht and thought destroyed. 
  5. [5] Fallen Lords: Six sorcerer-generals of dark and fearsome power, led by Balor during the Great War. Numbered among their ranks were The Watcher, The Deceiver, Shiver, and Soulblighter. It was thought by the Nine that their powers were derived from Balor himself, but plainly this was not the case. 
  6. [6] Soulblighter: Balor's second in command during the Great War. Arguably the most dangerous of the Fallen Lords, his cruelty and ambition knew no bounds. Many think that he was once Damas, one of Connacht's lieutenants. 
  7. [7] Balor: Once known as Connacht, great hero of the Wind Age, Balor returned wearing the mantle of the Leveler to lead the armies of the Dark during the Great War. Chief among the Fallen Lords, he fell in battle with Alric at his fortress in Rhi'anon, and his head was cast into the Great Devoid to ensure that he would never return. 
  8. [8] Berserks: Berserks are human warriors from the North who forego conventional armor for the sake of speed. They use giant claymores to lop off pieces of their opponents until those opponents stop moving. 
  9. [9] Alric: An Avatara of years past, Alric is the only surviving member of the Nine sorcerers who opposed the Fallen Lords during the Great War. Alric reclaimed his throne after defeating Balor. He has spent the last sixty years rebuilding the Province. 
  10. [10] White Falls: A name referring to a town, a fortress, and the White Falls themselves. Located on the Meander River southeast of Tandem, they are the highest falls west of the Ermine. 

Journey

Victory ...

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& Defeat!